As i have now changed my animation I created a new script which simply lets me enter a certain movie clip and play from any frame at the click of a button.
T1.onPress= function(){
Back.gotoAndPlay(2);
}
T1: The Button
Back: The movie clip.
As you can see from this simple code that I am entering the movie clip named Back and playing from frame 2. So that the character does not loop I have stopped the end of the frames for each trick.
I have done this code 6 times and altered it for each button and movie clip.
Wednesday, 29 April 2009
Review
After looking back at my design i realised it would be hard to loop sound or have a constitant sound track playing while the animation is working so i decided to re-design my animation into a one frame animation just using movie clips and buttons.

As you can see i have re edited it so the movie clip for each trick is in a separate layer. As i am not using the timeline i have the ability to run multiple movie clips as the same time which makes the animation more efficient.
I added a dubstep sound to the background as it gives the animation an extreme feel.

As you can see i have re edited it so the movie clip for each trick is in a separate layer. As i am not using the timeline i have the ability to run multiple movie clips as the same time which makes the animation more efficient.
I added a dubstep sound to the background as it gives the animation an extreme feel.
Tuesday, 7 April 2009
Labelling
I decided not to tween my character and use simple keyframes instead because i wanted to get a realistic movement of the snowboarder and i feel you cant get that with a tween. I could of also used a motion guide but again, it wouldnt give me the freedom i need.

As you can see i have labelled each set of keyframes so i can keep a controlled production. I have also named the library items appropriately.

As you can see i have labelled each set of keyframes so i can keep a controlled production. I have also named the library items appropriately.

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